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Ankara-based · certified translation for UK authorities and notarised translation for Türkiye · since 2008

Sectors Turkish ↔ English

Software and games

Turkish is a large and demanding market for games and apps, and it breaks English assumptions in specific, predictable ways. Knowing which ones saves a release from a bug report written in Turkish.

Last reviewed 31 August 2026

What we localise

Interface strings, onboarding and error messages, in-game text and subtitles, store listings, patch notes, support articles, end-user licence agreements and privacy policies. Work usually arrives as a resource file rather than a document — .json, .xliff, .resx, .po, a spreadsheet export — and goes back in the same structure, with placeholders and tags intact. Longer-form material and marketing copy is handled as website localisation; the interface side is software and game localisation.

Four things Turkish does that English does not

  • Dotless ı and dotted İ. Case conversion is locale-sensitive: an uppercase routine that does not know it is handling Turkish turns "i" into "I" instead of "İ", and "ı" into "I" as well. It is a classic source of broken comparisons and ugly labels.
  • Suffixes instead of prepositions. Turkish adds case endings to words, and the ending depends on the vowels and final consonant of the word before it. A string built as "Go to " + placeholder cannot be translated correctly, because the suffix belongs on the variable. These strings have to be restructured, and we flag them rather than producing something that reads as broken Turkish.
  • Plurals. After a numeral Turkish does not use a plural: "iki mesaj", not "iki mesajlar". English plural logic copied straight across produces text that no Turkish player would write.
  • Length. Turkish strings often run longer than English, so buttons and fixed-width fields need checking in context, not only in the spreadsheet.

How we work with product teams

A glossary and a style decision on formality — siz or sen, which matters a great deal in games — are agreed before the first batch. Terminology is then held across releases. We deliver in the file format supplied, run a check on placeholders before returning, and can do a linguistic QA pass on a build or a staging environment when screenshots are available. Volume, rates and release scheduling are set terms we agree with you in writing before the first job.

Prices

English into Turkish is from £6.50 per 1,000-character page, with no UK VAT charged: a 30,000-character string file is about £195, a set of patch notes is usually one or two pages, and a full EULA runs to £60–100 depending on length. Machine translation post-editing is available where the content justifies it and is agreed in writing first, with its limits stated rather than glossed over.

Frequently asked questions

Can you work directly in our repository or TMS?

Tell us what you use. We work with standard exchange formats and can take file drops or exports; we do not require you to change tooling.

Do you localise into Turkish only, or from it as well?

Both. Turkish studios sending a build to English-speaking markets get the same treatment in reverse, including a review pass by a native English reviser.

Will you flag strings that cannot be translated properly?

Yes, with the reason. Concatenated strings and hard-coded plurals are reported so an engineer can fix the source rather than a translator disguising the problem.

Can you handle subtitles and voice scripts?

Yes, including timed subtitle files. Character limits per line are respected, which matters more in Turkish because the words are longer.

Send us the document and we will quote a fixed price

Photograph or scan every page, tell us who will receive the translation, and we reply with the price and the delivery date. Usually within one working hour, Monday to Friday.